cause+to+swerve
21Curved — Curve Curve, v. t. [imp. & p. p. {Curved} (k[^u]rvd); p. pr. & vb. n. {Curving}.] [L. curvare., fr. curvus. See {Curve}, a., {Curb}.] To bend; to crook; as, to curve a line; to curve a pipe; to cause to swerve from a straight course; as, to curve …
22Curving — Curve Curve, v. t. [imp. & p. p. {Curved} (k[^u]rvd); p. pr. & vb. n. {Curving}.] [L. curvare., fr. curvus. See {Curve}, a., {Curb}.] To bend; to crook; as, to curve a line; to curve a pipe; to cause to swerve from a straight course; as, to curve …
23curve — 1. noun /kɜːv,kɝv/ a) A gentle bend, such as in a road. b) A simple figure containing no straight portions and no angles; a curved line. 2. verb /kɜːv,kɝv/ a) To bend; to crook …
24deviate — de•vi•ate v. [[t]ˈdi viˌeɪt[/t]] adj., n. [[t] ɪt[/t]] v. at•ed, at•ing, adj. n. 1) to turn aside, as from a route or course 2) to depart, as from an accepted procedure, standard, or course of action 3) to digress, as from a line of thought 4) to …
25Cue sports techniques — Illustration from Michael Phelan s 1859 book, The Game of Billiards Cue sports techniques (usually more specific, e.g., billiards techniques, snooker techniques) are an immensely important aspect of game play in the various cue sports such as… …
26Epicureanism — Stephen Everson It is tempting to portray Epicureanism as the most straightforward, perhaps even simplistic, of the major dogmatic philosophical schools of the Hellenistic age. Starting from an atomic physics, according to which ‘the totality of… …
27Glossary of cue sports terms — The following is a glossary of traditional English language terms used in the three overarching cue sports disciplines: carom (or carambole) billiards referring to the various carom games played on a billiard table without pockets; pool (pocket… …
28Chicken (game) — For other uses, see Chicken (disambiguation). The game of chicken, also known as the hawk dove or snowdrift[1] game, is an influential model of conflict for two players in game theory. The principle of the game is that while each player prefers… …
29turn — I (New American Roget s College Thesaurus) n. rotation, revolution; twirl, twist; deflection, diversion; coil, convulsion; change; crisis; aptitude, ability, skill; act, skit; spell, shift, tour, trick. v. revolve, rotate, pivot; reel; rebel,… …
30Epicureanism — /ep i kyoo ree euh niz euhm, kyoor ee /, n. 1. the philosophical system or doctrine of Epicurus, holding that the external world is a series of fortuitous combinations of atoms and that the highest good is pleasure, interpreted as freedom from… …